Okay, to be fair, it is a strategy. It’s just a terrible one.
Let me back up for a moment…
The reason for this post is simple: I’ve seen too many talks and articles stating that the path to success in game development is to ‘make a great game’. While there is some truth in that, I think it’s harmful to tell students and prospective devs that if they just make a great game, everything will work out in the end. It devalues the time and effort needed to launch a successful title, and downplays the amount of investment companies need to make in planning, building, and supporting their marketing, community, and social strategies.